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    Inisialisasi Data Persistence Pada Aplikasi Permainan “NoKidnap” Sebagai Game Progression Menggunakan JSON Data Parsing

    Data Persistence Initialization in “NoKidnap” Game Application For Game Progression Using JSON Data Parsing

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    Date
    2024
    Author
    Athaillah, Aqshal Aurellio
    Advisor(s)
    Nainggolan, Pauzi Ibrahim
    Nababan, Anandhini Medianty
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    Abstract
    Rapid growth of technology has caused video games to become one of the most popular entertainment media for kids. The popularity that video games has can be used to help education by implementing gamification into video games to make learning more fun. One application that implements gamification is “NoKidnap” that focuses on preventing kidnapping. Inside the game, the player controls a character named Leafy as the main character towards a given goal while collecting books scattered across the level. This application has multiple systems, but a game progress saving system has not yet been implemented into the app. Game progress saving system is one of the systems that the availability of it boosts the quality of a given video game according to video game heuristics. This research has successfully implemented the game progression save system into the app “NoKidnap” to improve the quality of the app and enhance the user experience of the users that play the game. The file format that is used to implement the save system is JSON data persistence, where the file that is created by the system is saved within the game data locally.
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    https://repositori.usu.ac.id/handle/123456789/102159
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    Repositori Institusi Universitas Sumatera Utara (RI-USU)
    Universitas Sumatera Utara | Perpustakaan | Resource Guide | Katalog Perpustakaan
    DSpace software copyright © 2002-2016  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    Atmire NV