Show simple item record

dc.contributor.advisorTarigan, Jos Timanta
dc.contributor.advisorSelvida, Desilia
dc.contributor.authorMeliala, John Christovel
dc.date.accessioned2025-06-19T02:12:09Z
dc.date.available2025-06-19T02:12:09Z
dc.date.issued2025
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/104439
dc.description.abstractGame development in Unity requires research tools aimed at increasing productivity in development. This tool is designed to create explosions that are frequently used in games by giving developers a high degree of flexibility and control in creating various types of explosion effects. The methodology used in this research is software development based on object-oriented programming using the C# programming language. The research results show that the tool developed is successful in producing varied explosive effects and is easy to use. Thus, this tool can be an effective solution for improving visual quality and productivity in game development. It is hoped that the results of this research can contribute to the development of the gaming industry.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subject3D Explosionen_US
dc.subjectTools Developmenten_US
dc.subjectUnityen_US
dc.titlePengembangan Tools Efek Ledakan 3D pada Platform Unityen_US
dc.title.alternativeDevelopment of 3D Explosion Effect Tools on Unity Platformen_US
dc.typeThesisen_US
dc.identifier.nimNIM211401075
dc.identifier.nidnNIDN0126018502
dc.identifier.nidnNIDN0005128906
dc.identifier.kodeprodiKODEPRODI55201#Ilmu Komputer
dc.description.pages59 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US
dc.subject.sdgsSDGs 4. Quality Educationen_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record