dc.contributor.advisor | Purba, Parlindungan | |
dc.contributor.advisor | Pohan, Riko A.R | |
dc.contributor.author | Lubis, Mauza Perdana | |
dc.date.accessioned | 2021-04-26T01:29:17Z | |
dc.date.available | 2021-04-26T01:29:17Z | |
dc.date.issued | 2021 | |
dc.identifier.uri | http://repositori.usu.ac.id/handle/123456789/32184 | |
dc.description.abstract | Skripsi ini berjudul “Escapism in Ernest Cline’s Novel Ready Player One”. Skripsi ini berisi tentang analisis terhadap karya sastra yang berbentuk novel. Novel ini bersetting di Colombus, Ohio, Amerika Serikat pada tahun 2045 dimana bumi adalah tempat yang suram: dimana penduduk sangat padat dan tidak bekerja dan semua tempat terlihat menderita krisis energy. Tujuan dari skripsi ini adalah (i) menjelaskan karakteristik yang mempengaruhi eskapisme dalam Ready Player One dan (ii) untuk menganalisa dampak dari Ready Player One. Penulis menggunakan pendekatan Psikologi Sastra dan beberapa referensi terkait eskapsime untuk menganalisis masalah. Dalam mengerjakan analisis, Penulis menggunakan metode deskriptif qualitative. Penulis mengumpulkan data dari beberapa sumber termasuk Novel Ready Player One, Artikel dan buku seputar eskapisme. Penulis menemukan bahwa karakter utama Wade Watts mengalami eskapisme dalam masa hidupnya. Yang disebabkan oleh keadaan dan kualitas hidup yang buruk yang membuatnya memilih untuk menghabiskan kebanyakan hidupnya di OASIS, sebuah game realitas virtual | en_US |
dc.description.abstract | This thesis entitled Escapism in Ernest Cline’s Novel Ready Player One. This thesis contains an analysis of escapism in literary work which is a novel. The novel setting in Columbus, Ohio. United State of America on 2045 where the earth is a bleak place: people are overcrowded and unemployed, and all places everywhere seems to suffering from an energy shortage.. The aim of this thesis are (i) to explain the characteristics that influenced escapism in Ready Player One and (ii) to analyze the impact of escapism in Ready Player One. The writer uses psychology of literature as the main theory, and some references that related to escapism in analyzing the problems. In completing the analysis, the writer used qualitative descriptive method. The writer collects the data from some sources included Ready Player One novel, journals, articles, websites, and books which related to escapism. The writer found that the main character Wade Watts experienced escapism during his lifetime. It arise because of the bad condition and quality of life he have that made him choose to spend most of his life in the OASIS, A virtual reality game. | en_US |
dc.language.iso | id | en_US |
dc.publisher | Universitas Sumatera Utara | en_US |
dc.subject | Escapism | en_US |
dc.subject | Characteristics | en_US |
dc.subject | Impact | en_US |
dc.subject | Psychology of Literature | en_US |
dc.subject | OASIS | en_US |
dc.title | Escapism In Ernest Cline’s Novel Ready Player One | en_US |
dc.type | Thesis | en_US |
dc.identifier.nim | NIM140705104 | |
dc.description.pages | 68 Halaman | en_US |
dc.description.type | Skripsi Sarjana | en_US |