• Login
    View Item 
    •   USU-IR Home
    • Faculty of Computer Science and Information Technology
    • Department of Information Technology
    • Undergraduate Theses
    • View Item
    •   USU-IR Home
    • Faculty of Computer Science and Information Technology
    • Department of Information Technology
    • Undergraduate Theses
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Augmented Reality untuk Simulasi Pengoperasian Peralatan Elektronik Menggunakan Mikrokontroller ESP8266

    View/Open
    Fulltext (843.4Kb)
    Date
    2021
    Author
    Fahmi, Muhammad
    Advisor(s)
    Seniman
    Arisandi, Dedy
    Metadata
    Show full item record
    Abstract
    Internet of Thing is a technology term that allows data to be transferred across of network, without need directing human-to-human or human-to-computer interaction. Development of Augmented Reality generally only displays a virtual object. Augmented Reality controls can help reduce inefficiencies in a device. This research was built to facilitate the use of a device, so that someone can operate a device without directly supporting it. Just pointing the camera at the marker in the Augmented Reality app will turn a device on or off. If the marker is a lamp, a panel of lamp options will appear. However, if the marker is not a light then other devices such as fans or speakers will turn on.
     
    Internet of Thing merupakan istilah teknologi yang memungkinkan data ditransfer lewat jaringan, tanpa memerlukan adanya interaksi langsung antara manusia terhadap manusia atau manusia terhadap komputer. Pengembangan dari Augmented Reality itu umumnya hanya menampilkan suatu objek virtual saja. Kontrol pada Augmented Reality dapat membantu efisiensi manusia dalam pengoperasian suatu device. Penelitian ini dibangun untuk memudahkan penggunaan suatu device, sehingga memungkinkan seseorang untuk mengoperasikan suatu device tanpa menyentuh secara langsung. Hanya dengan mengarahkan kamera ke marker pada aplikasi Augmented Reality akan menghidupkan atau mematikan suatu device. Jika marker tersebut adalah lampu, maka akan muncul panel pilihan lampu yang akan di hidupkan. Namun jika marker tersebut bukan lampu maka device lain seperti fan atau speaker akan hidup.

    URI
    http://repositori.usu.ac.id/handle/123456789/38078
    Collections
    • Undergraduate Theses [801]

    Repositori Institusi Universitas Sumatera Utara (RI-USU)
    Universitas Sumatera Utara | Perpustakaan | Resource Guide | Katalog Perpustakaan
    DSpace software copyright © 2002-2016  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    Atmire NV
     

     

    Browse

    All of USU-IRCommunities & CollectionsBy Issue DateTitlesAuthorsAdvisorsKeywordsTypesBy Submit DateThis CollectionBy Issue DateTitlesAuthorsAdvisorsKeywordsTypesBy Submit Date

    My Account

    LoginRegister

    Repositori Institusi Universitas Sumatera Utara (RI-USU)
    Universitas Sumatera Utara | Perpustakaan | Resource Guide | Katalog Perpustakaan
    DSpace software copyright © 2002-2016  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    Atmire NV