dc.contributor.advisor | Sitompul, Opim Salim | |
dc.contributor.advisor | Rahmat, Romi Fadillah | |
dc.contributor.author | Prasetyo, R Muhammad Khalil | |
dc.date.accessioned | 2022-12-14T07:55:19Z | |
dc.date.available | 2022-12-14T07:55:19Z | |
dc.date.issued | 2012 | |
dc.identifier.uri | https://repositori.usu.ac.id/handle/123456789/73568 | |
dc.description.abstract | Checkers is a board game based on strategy as its main element. This game is played
by two players, and each player aim to defeat opponent by finish off all opponent’s
pawns or push all opponent’s available pawns to couldn’t make any move. Solution’s
finding in Checkers game can be solved by the method in Artificial Intelligence.
Implementing the Artificial Intelligence by Minimax Algorithm and Iterative
Deepening Search Algorithm to combined, it could reduce the search space, so that
the search process and evaluating value in solution’s finding can complete quickly and
accurately. This application is developed by using JavaScript based Eclipse IDE
programming language. The achieved result is an AI-based Checkers game
application that can be applied on Android based mobile device. | en_US |
dc.language.iso | id | en_US |
dc.publisher | Universitas Sumatera Utara | en_US |
dc.subject | Checkers | en_US |
dc.subject | Minimax | en_US |
dc.subject | Iterative Deepening Search | en_US |
dc.subject | Android | en_US |
dc.title | Penyelesaian Permainan Checkers pada Mobile Device Berbasis Android Menggunakan Algoritma Iterative Deepening Search | en_US |
dc.type | Thesis | en_US |
dc.identifier.nim | NIM071402047 | |
dc.identifier.nidn | NIDN0017086108 | |
dc.identifier.nidn | NIDN0003038601 | |
dc.identifier.kodeprodi | KODEPRODI59201#Teknologi Informasi | |
dc.description.pages | 84 Halaman | en_US |
dc.description.type | Skripsi Sarjana | en_US |