Perilaku Komunikasi Interpersonal Pecandu Game Online (Studi Kasus pada Pecandu Game Online Mobile Legends di Kota Medan)

Date
2023Author
Alfazril, Muhammad Ricky
Advisor(s)
Purba, Arief Marizki
Metadata
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This study discusses the interpersonal communication behavior of online game addicts Mobile legends and will use the social skills model of Riggio and Reichard (2008). In the skills model Riggio and Reichard explain three models of social skills and three emotional skills. These skills, respectively, are in the emotional domain (emotional skills) and in the verbal domain (social skills). The paradigm used is the constructivism paradigm. The method in this study uses a qualitative descriptive method. Through the informants in this study there were 5 people. The data was collected using interviews, observation and documentation. The results of this study indicate that addiction to the online game Mobile legends is one of the causes of a person's social skills not being good. The informants spend an average of approximately 8-9 hours a day. Informants spend a lot of time playing online games, causing the opportunity to engage in effective social interactions to decrease. This resulted in the informants becoming less confident and becoming quiet and closed individuals and some were also more open and made lots of friends because they were more comfortable interacting with friends than family. Addiction to playing online games makes relationships with family and friends not close and less harmonious, because their time together decreases because online game addicts spend more time in the virtual world or just the game world. It is hoped that the role of parents and family as the first parties who are closest to and understand the attitudes and behavior of children is expected to be a reminder so they can control their children's activities both inside and outside the home.
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- Undergraduate Theses [1796]