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dc.contributor.advisorPurba, Arief Marizki
dc.contributor.authorAlfazril, Muhammad Ricky
dc.date.accessioned2024-02-16T09:08:54Z
dc.date.available2024-02-16T09:08:54Z
dc.date.issued2023
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/91401
dc.description.abstractThis study discusses the interpersonal communication behavior of online game addicts Mobile legends and will use the social skills model of Riggio and Reichard (2008). In the skills model Riggio and Reichard explain three models of social skills and three emotional skills. These skills, respectively, are in the emotional domain (emotional skills) and in the verbal domain (social skills). The paradigm used is the constructivism paradigm. The method in this study uses a qualitative descriptive method. Through the informants in this study there were 5 people. The data was collected using interviews, observation and documentation. The results of this study indicate that addiction to the online game Mobile legends is one of the causes of a person's social skills not being good. The informants spend an average of approximately 8-9 hours a day. Informants spend a lot of time playing online games, causing the opportunity to engage in effective social interactions to decrease. This resulted in the informants becoming less confident and becoming quiet and closed individuals and some were also more open and made lots of friends because they were more comfortable interacting with friends than family. Addiction to playing online games makes relationships with family and friends not close and less harmonious, because their time together decreases because online game addicts spend more time in the virtual world or just the game world. It is hoped that the role of parents and family as the first parties who are closest to and understand the attitudes and behavior of children is expected to be a reminder so they can control their children's activities both inside and outside the home.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectInterpersonal Communicationen_US
dc.subjectOnline Game Addicten_US
dc.subjectMobile legendsen_US
dc.subjectSocial Skillsen_US
dc.subjectSDGsen_US
dc.titlePerilaku Komunikasi Interpersonal Pecandu Game Online (Studi Kasus pada Pecandu Game Online Mobile Legends di Kota Medan)en_US
dc.typeThesisen_US
dc.identifier.nimNIM180904103
dc.identifier.nidnNIDN0031038506
dc.identifier.kodeprodiKODEPRODI70201#Ilmu Komunikasi
dc.description.pages130 Halamanen_US
dc.description.typeSkripsi Sarjanaen_US


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