• Login
    View Item 
    •   USU-IR Home
    • Faculty of Computer Science and Information Technology
    • Department of Information Technology
    • Undergraduate Theses
    • View Item
    •   USU-IR Home
    • Faculty of Computer Science and Information Technology
    • Department of Information Technology
    • Undergraduate Theses
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Gamifikasi Virtual Reality Bertema First Person Shooter (FPS) dalam Mata Pelajaran Biologi SMA Bagian Mulut

    Gamification of Virtual Reality First Person Shooter (FPS) Themed in Highschool Biology: Mouth Section

    Thumbnail
    View/Open
    Cover_181402127 (304.0Kb)
    List of Figures_181402127 (80.17Kb)
    Full Text_181402127 (2.425Mb)
    Date
    2023
    Author
    Leonardo, Wikel Bima
    Advisor(s)
    Arisandi, Dedy
    Purnamasari, Fanindia
    Metadata
    Show full item record
    Abstract
    The procces of learning and teaching in schools is an interactive activity between students and teachers. Conventional learning methods involve activities such as reading, observing, and listening. This process is often insufficient in capturing the interest and motivation of students, leading to a lack of mastery of the material. Therefore, alternative methods are needed to support these aspects. Educational Gamification is one such method that can be used to address these issues. Gamification of education involves the use of game-themed scenarios in the learning process. Additionally, gamification can be combined with other media, such as Virtual Reality (VR). The combination of there two methods can create a learning and playing mechanism within a realistic virtual environment. In addition to considering the methods used, the application of a theme is also important as the fondation of the game. Based on data obtained from Steam, as one of the largest game distributors in the world, the theme of First Person Shooter (FPS) game is quite popular among school-age students. The application was tested on 30 participant, 11th-grade student SMA NEGERI 1 PANCURBATU, with a focus on biology lesson, specifically targeting the topic of mouth. The research outcomes were derived from a questionnaire and evaluated using Likert Scale Formula showcasing a success rate of 91,1% for the application.
    URI
    https://repositori.usu.ac.id/handle/123456789/93417
    Collections
    • Undergraduate Theses [768]

    Repositori Institusi Universitas Sumatera Utara (RI-USU)
    Universitas Sumatera Utara | Perpustakaan | Resource Guide | Katalog Perpustakaan
    DSpace software copyright © 2002-2016  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    Atmire NV
     

     

    Browse

    All of USU-IRCommunities & CollectionsBy Issue DateTitlesAuthorsAdvisorsKeywordsTypesBy Submit DateThis CollectionBy Issue DateTitlesAuthorsAdvisorsKeywordsTypesBy Submit Date

    My Account

    LoginRegister

    Repositori Institusi Universitas Sumatera Utara (RI-USU)
    Universitas Sumatera Utara | Perpustakaan | Resource Guide | Katalog Perpustakaan
    DSpace software copyright © 2002-2016  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    Atmire NV