dc.contributor.advisor | Zahrah, Wahyuni | |
dc.contributor.author | Annisa, Dwi | |
dc.date.accessioned | 2024-08-15T06:36:13Z | |
dc.date.available | 2024-08-15T06:36:13Z | |
dc.date.issued | 2024 | |
dc.identifier.uri | https://repositori.usu.ac.id/handle/123456789/95450 | |
dc.description.abstract | Tebing Tinggi is experiencing rapid development, with the youth population
becoming an important asset because they will be the next generation in shaping
the quality of life in the future. This study aims to design a youth center that can be
a place for recreation and develop talent interests through various activities for
teenagers so they can grow in a positive and healthy environment both indoors and
outdoors. The research method used is a quantitative approach, where a survey is
carried out using a questionnaire and also concept exploration by collecting
information which includes a literature review and analysis of related case studies.
Next, the collected data is analyzed to produce a design concept. The theme raised
is metaphorical architecture to create architecture that symbolizes inspiration,
creativity and collaborative growth with teenagers. The research results found that
the design aspect involved the use of symbols and creative elements that convey
messages, as well as paying attention to symbolic meanings that could inspire
teenagers. Symbolic principles communicate positive messages, provide unique
experiences, and allow for flexibility in the use of space. Symbolic architecture is
applied through the metaphor of nerve cells, with the concept of togetherness and
unity where the building and outdoor space are connected to each other, thereby
optimizing outdoor space to avoid negative space and creating connections for
visitors. The nerve cell metaphor is applied to the shape of the building which can
be seen through the facade and bird's eye view with the presence of a plaza in the
site plan and easy access to reach the entire building with the pavement around the
site. Apart from that, transparent material is also an architectural element that is
used to create a connected visual impression. | en_US |
dc.language.iso | id | en_US |
dc.publisher | Universitas Sumatera Utara | en_US |
dc.subject | Quality of Life for Adolescents | en_US |
dc.subject | Youth Center | en_US |
dc.subject | Metaphorical Architecture | en_US |
dc.subject | SDGs | en_US |
dc.title | Perancangan Youth Center di Tebing Tinggi dengan Pendekatan Arsitektur Metafora | en_US |
dc.title.alternative | Designing a Youth Center in Tebing Tinggi with Metaphorical Architecture Approach | en_US |
dc.type | Thesis | en_US |
dc.identifier.nim | NIM190406028 | |
dc.identifier.nidn | NIDN0019087301 | |
dc.identifier.kodeprodi | KODEPRODI23201#Arsitektur | |
dc.description.pages | 162 Pages | en_US |
dc.description.type | Skripsi Sarjana | en_US |