• Login
    View Item 
    •   USU-IR Home
    • Faculty of Computer Science and Information Technology
    • Department of Computer Science
    • Undergraduate Theses
    • View Item
    •   USU-IR Home
    • Faculty of Computer Science and Information Technology
    • Department of Computer Science
    • Undergraduate Theses
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Pemanfaatan Computer Vision pada Aplikasi Belajar Menyelesaikan Rubik 3x3x3 Berbasis Android

    Utilization of Computer Vision in an Android-based Learning Application for Solving the 3x3x3 Rubik's Cube

    Thumbnail
    View/Open
    Cover (1.875Mb)
    Fulltext (9.443Mb)
    Date
    2024
    Author
    Burnama, M Zaki Harits
    Advisor(s)
    Zamzami, Elviawaty Muisa
    Ginting, Dewi Sartika Br
    Metadata
    Show full item record
    Abstract
    The Rubik's Cube 3x3x3 is a classic puzzle that has captivated puzzle solvers worldwide, demanding unique skills in logical thinking, strategy, and visualization. However, for beginners, the process of solving the Rubik's Cube 3x3x3 can be perplexing and challenging. This research aims to develop an Android-based application that utilizes Computer Vision technology to assist beginners in learning and solving the Rubik's Cube 3x3x3 more easily and effectively. The outcome of this research is an application that provides Rubik's Cube learning materials, ranging from introduction to solving techniques. It also features a function that provides step-by-step solutions for users' original Rubik's Cube configurations. This allows users to assemble the Rubik's Cube 3x3x3 while gaining a deeper understanding of the methods and algorithms involved in solving the puzzle. The Layer by Layer method, one of the most popular Rubik's Cube solving methods, is employed in the application. Computer Vision is utilized to facilitate the input process for users. The application has been proven capable of generating algorithms for users' random Rubik's Cubes with a 100% success rate. Additionally, the color scanning accuracy of the Rubik's Cube under sufficient lighting conditions is 99%. This aids beginners in overcoming the initial obstacles that often hinder their progress in learning the Rubik's Cube 3x3x3. Furthermore, this application has the potential to become an effective tool for educators in facilitating Rubik's Cube 3x3x3 learning in schools or puzzle-solving communities.
    URI
    https://repositori.usu.ac.id/handle/123456789/96679
    Collections
    • Undergraduate Theses [1181]

    Repositori Institusi Universitas Sumatera Utara (RI-USU)
    Universitas Sumatera Utara | Perpustakaan | Resource Guide | Katalog Perpustakaan
    DSpace software copyright © 2002-2016  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    Atmire NV
     

     

    Browse

    All of USU-IRCommunities & CollectionsBy Issue DateTitlesAuthorsAdvisorsKeywordsTypesBy Submit DateThis CollectionBy Issue DateTitlesAuthorsAdvisorsKeywordsTypesBy Submit Date

    My Account

    LoginRegister

    Repositori Institusi Universitas Sumatera Utara (RI-USU)
    Universitas Sumatera Utara | Perpustakaan | Resource Guide | Katalog Perpustakaan
    DSpace software copyright © 2002-2016  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    Atmire NV