Pemanfaatan Computer Vision pada Aplikasi Belajar Menyelesaikan Rubik 3x3x3 Berbasis Android
Utilization of Computer Vision in an Android-based Learning Application for Solving the 3x3x3 Rubik's Cube

Date
2024Author
Burnama, M Zaki Harits
Advisor(s)
Zamzami, Elviawaty Muisa
Ginting, Dewi Sartika Br
Metadata
Show full item recordAbstract
The Rubik's Cube 3x3x3 is a classic puzzle that has captivated puzzle solvers
worldwide, demanding unique skills in logical thinking, strategy, and visualization.
However, for beginners, the process of solving the Rubik's Cube 3x3x3 can be
perplexing and challenging. This research aims to develop an Android-based
application that utilizes Computer Vision technology to assist beginners in learning
and solving the Rubik's Cube 3x3x3 more easily and effectively. The outcome of this
research is an application that provides Rubik's Cube learning materials, ranging from
introduction to solving techniques. It also features a function that provides
step-by-step solutions for users' original Rubik's Cube configurations. This allows
users to assemble the Rubik's Cube 3x3x3 while gaining a deeper understanding of
the methods and algorithms involved in solving the puzzle. The Layer by Layer
method, one of the most popular Rubik's Cube solving methods, is employed in the
application. Computer Vision is utilized to facilitate the input process for users. The
application has been proven capable of generating algorithms for users' random
Rubik's Cubes with a 100% success rate. Additionally, the color scanning accuracy of
the Rubik's Cube under sufficient lighting conditions is 99%. This aids beginners in
overcoming the initial obstacles that often hinder their progress in learning the Rubik's
Cube 3x3x3. Furthermore, this application has the potential to become an effective
tool for educators in facilitating Rubik's Cube 3x3x3 learning in schools or
puzzle-solving communities.
Collections
- Undergraduate Theses [1181]