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dc.contributor.advisorZamzami, Elviawaty Muisa
dc.contributor.advisorGinting, Dewi Sartika Br
dc.contributor.authorBurnama, M Zaki Harits
dc.date.accessioned2024-09-04T05:08:04Z
dc.date.available2024-09-04T05:08:04Z
dc.date.issued2024
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/96679
dc.description.abstractThe Rubik's Cube 3x3x3 is a classic puzzle that has captivated puzzle solvers worldwide, demanding unique skills in logical thinking, strategy, and visualization. However, for beginners, the process of solving the Rubik's Cube 3x3x3 can be perplexing and challenging. This research aims to develop an Android-based application that utilizes Computer Vision technology to assist beginners in learning and solving the Rubik's Cube 3x3x3 more easily and effectively. The outcome of this research is an application that provides Rubik's Cube learning materials, ranging from introduction to solving techniques. It also features a function that provides step-by-step solutions for users' original Rubik's Cube configurations. This allows users to assemble the Rubik's Cube 3x3x3 while gaining a deeper understanding of the methods and algorithms involved in solving the puzzle. The Layer by Layer method, one of the most popular Rubik's Cube solving methods, is employed in the application. Computer Vision is utilized to facilitate the input process for users. The application has been proven capable of generating algorithms for users' random Rubik's Cubes with a 100% success rate. Additionally, the color scanning accuracy of the Rubik's Cube under sufficient lighting conditions is 99%. This aids beginners in overcoming the initial obstacles that often hinder their progress in learning the Rubik's Cube 3x3x3. Furthermore, this application has the potential to become an effective tool for educators in facilitating Rubik's Cube 3x3x3 learning in schools or puzzle-solving communities.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectComputer Visionen_US
dc.subjectRubik's Cube 3x3x3en_US
dc.subjectAndroid Applicationen_US
dc.subjectLearningen_US
dc.subjectPuzzle Solvingen_US
dc.subjectSDGsen_US
dc.titlePemanfaatan Computer Vision pada Aplikasi Belajar Menyelesaikan Rubik 3x3x3 Berbasis Androiden_US
dc.title.alternativeUtilization of Computer Vision in an Android-based Learning Application for Solving the 3x3x3 Rubik's Cubeen_US
dc.typeThesisen_US
dc.identifier.nimNIM191401106
dc.identifier.nidnNIDN0016077001
dc.identifier.nidnNIDN0104059001
dc.identifier.kodeprodiKODEPRODI55201#Ilmu Komputer
dc.description.pages116 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US


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