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dc.contributor.advisorTarigan, Jos Timanta
dc.contributor.advisorAmalia
dc.contributor.authorSurbakti, Ariel Matius
dc.date.accessioned2024-09-05T03:17:24Z
dc.date.available2024-09-05T03:17:24Z
dc.date.issued2024
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/96710
dc.description.abstractIn the fourth point of the Sustainable Development Goals (SDGs), there is an emphasis on the importance of quality education to ensure that all individuals have access to inclusive and equitable education. People with visual impairments, as a group experiencing visual impairment, often face challenges in accessing literacy, such as limited access to expensive Braille literacy resources, a lack of Indonesianlanguage audiobooks as alternatives, and difficulties in reading Braille characters. In an effort to address these issues, the Literaku application was developed as an Android-based solution aimed at improving independent literacy for people with visual impairments. This application utilizes Google Cloud APIs to receive, process, and execute voice commands from users. This research was conducted to implement Pure Data, which can enrich the user experience by providing more dynamic audiovisual interactions. For example, Pure Data can be used to create more complex and varied sound effects, such as realistic environmental sounds when opening a book within the application. Additionally, with Pure Data, the application can provide real-time audio feedback as users interact with various features, such as providing different sounds for each pressed button or selected menu. The research also includes data and results from testing using User Acceptance Testing (UAT) and usability testing to assess the necessity of Pure Data in enhancing the interaction between users and the application. Thus, users will be more engaged and feel connected to the Literaku application, improving the overall quality of the user experience.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectGoogle Cloud APIsen_US
dc.subjectLiterasien_US
dc.subjectPenyandang Tunanetraen_US
dc.subjectLiterakuen_US
dc.subjectUsability Testingen_US
dc.subjectUser Acceptance Testingen_US
dc.subjectAsisten Pembacaen_US
dc.subjectAksesibilitasen_US
dc.subjectPure Dataen_US
dc.subjectSDGsen_US
dc.titleImplementasi Pure Data pada Inovasi Buku Berbasis Suara untuk Meningkatkan Literasi Penyandang Tunanetra di SLB - A Tanjung Morawaen_US
dc.title.alternativeImplementation of Pure Data in Voice Based Book Innovation to Improve Literacy of The Blind Person at SLB - A Tanjung Morawaen_US
dc.typeThesisen_US
dc.identifier.nimNIM201401038
dc.identifier.nidnNIDN0126018502
dc.identifier.nidnNIDN0121127801
dc.identifier.kodeprodiKODEPRODI55201#Ilmu Komputer
dc.description.pages61 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US


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