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dc.contributor.advisorTarigan, Jos Timanta
dc.contributor.advisorNababan, Anandhini Medianty
dc.contributor.authorSalim, Avin Chaili
dc.date.accessioned2024-09-05T03:17:31Z
dc.date.available2024-09-05T03:17:31Z
dc.date.issued2024
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/96711
dc.description.abstractThe increasing popularity of Roguelike games in recent years necessitates a randomization system that, while random, does not held back the player a lot. This research uses Linear Congruential Generator in Unity as the basis for randomization, specifically the upgrade system, that is in the game. Linear Congruential Generator has been used in several aspects such as in puzzle games or randomizing test questions, but not in roguelike specifically. By integrating the system, this study aims to develop a 3D Action Roguelike titled “Rudantara”. Test results indicates that Linear Congruential Generator can be used to generate adequate randomized numbers which would be used for random drops from enemies, randomizing upgrades, and randomizing stats. Thus, the implementation of Linear Congruential Generator algorithm for games, more specifically, roguelike games creates a varying game experience.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectLinear Congruential Generatoren_US
dc.subjectRoguelikeen_US
dc.subjectUnityen_US
dc.subjectSDGsen_US
dc.titleImplementasi Linear Congruential Generator untuk Sistem Upgrade dalam Game Bergenre Roguelikeen_US
dc.title.alternativeImplementation of Linear Congruential Generator for Upgrade System in a Roguelike Gameen_US
dc.typeThesisen_US
dc.identifier.nimNIM201401040
dc.identifier.nidnNIDN0126018502
dc.identifier.nidnNIDN0013049304
dc.identifier.kodeprodiKODEPRODI55201#Ilmu Komputer
dc.description.pages48 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US


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