dc.contributor.advisor | Tarigan, Jos Timanta | |
dc.contributor.advisor | Nababan, Anandhini Medianty | |
dc.contributor.author | Salim, Avin Chaili | |
dc.date.accessioned | 2024-09-05T03:17:31Z | |
dc.date.available | 2024-09-05T03:17:31Z | |
dc.date.issued | 2024 | |
dc.identifier.uri | https://repositori.usu.ac.id/handle/123456789/96711 | |
dc.description.abstract | The increasing popularity of Roguelike games in recent years necessitates a randomization system that, while random, does not held back the player a lot. This research uses Linear Congruential Generator in Unity as the basis for randomization, specifically the upgrade system, that is in the game. Linear Congruential Generator has
been used in several aspects such as in puzzle games or randomizing test questions, but
not in roguelike specifically. By integrating the system, this study aims to develop a 3D Action Roguelike titled “Rudantara”. Test results indicates that Linear Congruential
Generator can be used to generate adequate randomized numbers which would be used
for random drops from enemies, randomizing upgrades, and randomizing stats. Thus, the
implementation of Linear Congruential Generator algorithm for games, more specifically,
roguelike games creates a varying game experience. | en_US |
dc.language.iso | id | en_US |
dc.publisher | Universitas Sumatera Utara | en_US |
dc.subject | Linear Congruential Generator | en_US |
dc.subject | Roguelike | en_US |
dc.subject | Unity | en_US |
dc.subject | SDGs | en_US |
dc.title | Implementasi Linear Congruential Generator untuk Sistem Upgrade dalam Game Bergenre Roguelike | en_US |
dc.title.alternative | Implementation of Linear Congruential Generator for Upgrade System in a Roguelike Game | en_US |
dc.type | Thesis | en_US |
dc.identifier.nim | NIM201401040 | |
dc.identifier.nidn | NIDN0126018502 | |
dc.identifier.nidn | NIDN0013049304 | |
dc.identifier.kodeprodi | KODEPRODI55201#Ilmu Komputer | |
dc.description.pages | 48 Pages | en_US |
dc.description.type | Skripsi Sarjana | en_US |