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dc.contributor.advisorTarigan, Jos Timanta
dc.contributor.advisorNurahmadi, Fauzan
dc.contributor.authorNico, Nico
dc.date.accessioned2024-09-05T03:17:55Z
dc.date.available2024-09-05T03:17:55Z
dc.date.issued2024
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/96715
dc.description.abstractAbstract: This research is trying to gamificate an RPG game that gives education in the experience of playing a video game. With games developing, education’s element should also be implemented more in games to increase the player’s education without themselves knowing. But there are still many games not implementing basic educations into their game. Therefore, this research will add an element where players can convert diamonds or even craft a weapon in the game “Dungeon Liberation”. The result shows how gamification makes a linear algebra which is in linear equation concept become incorporated into a game without making the player only study.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectGamificationen_US
dc.subjectLinear Equationen_US
dc.subjectVideo Gameen_US
dc.subjectSDGsen_US
dc.titleGamifikasi Edukasi Persamaan Linear pada Crafting Model di Game "Dungeon Liberation"en_US
dc.title.alternativeGamification Education of Linear Algebra for Crafting Model in “Dungeon Liberation”en_US
dc.typeThesisen_US
dc.identifier.nimNIM201401059
dc.identifier.nidnNIDN0126018502
dc.identifier.nidnNIDN0029128506
dc.identifier.kodeprodiKODEPRODI55201#Ilmu Komputer
dc.description.pages62 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US


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