dc.description.abstract | The game "From The Downtown" is a top-down shooter that integrates elements of survival, adventure, and RPG. This research focuses on the development of enemy characters using artificial intelligence through the Finite State Machine (FSM) method. FSM was chosen because it provides more dynamic and realistic behavior to enemy characters adding complexity and challenge to the game. In this development four main types of enemy characters have been created Melee, Range, Chaser, and Charger. Each character has unique behaviors and abilities implemented through FSM. Melee enemies attack players with close-range attacks, Range enemies attack from a distance, Chaser enemies pursue players, and Charger enemies attack by ramming into players. With the application of FSM enemy characters can adaptively react to player actions creating balanced and engaging challenges. This research also involves a testing process to ensure that the enemy characters function as designed and provide an optimal gaming experience. The implementation of FSM enhance the quality of interactions within the game thereby offering greater satisfaction to players of "From The Downtown". The results of this research conclude that the use of FSM in enemy characters successfully increases the dynamics of the game and provides more various challenges for players. Enemy characters with FSM exhibit more intelligent and adaptive behavior making the gameplay experience more engaging and challenging. Therefore, FSM has proven to be effective in the development of artificial intelligence for enemy characters in top-down shooter games. | en_US |