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dc.contributor.advisorHandrizal
dc.contributor.advisorTarigan, Jos Timanta
dc.contributor.authorLubis, Muhammad Ridwan
dc.date.accessioned2024-09-05T05:26:04Z
dc.date.available2024-09-05T05:26:04Z
dc.date.issued2024
dc.identifier.urihttps://repositori.usu.ac.id/handle/123456789/96767
dc.description.abstractThe game "From The Downtown" is a top-down shooter that integrates elements of survival, adventure, and RPG. This research focuses on the development of enemy characters using artificial intelligence through the Finite State Machine (FSM) method. FSM was chosen because it provides more dynamic and realistic behavior to enemy characters adding complexity and challenge to the game. In this development four main types of enemy characters have been created Melee, Range, Chaser, and Charger. Each character has unique behaviors and abilities implemented through FSM. Melee enemies attack players with close-range attacks, Range enemies attack from a distance, Chaser enemies pursue players, and Charger enemies attack by ramming into players. With the application of FSM enemy characters can adaptively react to player actions creating balanced and engaging challenges. This research also involves a testing process to ensure that the enemy characters function as designed and provide an optimal gaming experience. The implementation of FSM enhance the quality of interactions within the game thereby offering greater satisfaction to players of "From The Downtown". The results of this research conclude that the use of FSM in enemy characters successfully increases the dynamics of the game and provides more various challenges for players. Enemy characters with FSM exhibit more intelligent and adaptive behavior making the gameplay experience more engaging and challenging. Therefore, FSM has proven to be effective in the development of artificial intelligence for enemy characters in top-down shooter games.en_US
dc.language.isoiden_US
dc.publisherUniversitas Sumatera Utaraen_US
dc.subjectFinite State Machineen_US
dc.subjectArtificial Intelligenceen_US
dc.subjectGame Top Down Shooteren_US
dc.subjectSDGsen_US
dc.titlePembuatan Karakter Musuh dengan Kecerdasan Buatan pada Game Top Down Shooter “From The Downtown”en_US
dc.title.alternativeCreation of Enemy Characters with Artificial Intelligence in The Top Down Shooter Game “From The Downtown”en_US
dc.typeThesisen_US
dc.identifier.nimNIM201401116
dc.identifier.nidnNIDN0113067703
dc.identifier.nidnNIDN0126018502
dc.identifier.kodeprodiKODEPRODI55201#Ilmu Komputer
dc.description.pages60 Pagesen_US
dc.description.typeSkripsi Sarjanaen_US


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